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I am also very indebted to the communities on the following news groups:

rec.arts.int-fiction This News Group is used for getting and giving answers about designing and authoring your own games, as well as discussing different authoring systems and tools. Thanks to all who have answered my questions, and for the great discussions on Interactive Fiction in the group.

rec.games.int-fiction This News Group is for getting help with and discussing games that you are playing, as well as giving tips on how to get past certain spots in a game some one is stuck in. New games are announced here also when they are released.

For Games, Source Code, Authoring Systems, Interpreters and More check out the IF ARCHIVE at:

ftp://ftp.ifarchive.org/if-archive
http://www.ifarchive.org

Another very helpful site I discovered is: http://brasslantern.org
Thank You oh so much Stephen Granade.

http://www.firthworks.com/roger
Roger Firth has a Very Valuable Web Site on Interactive Fiction. A BIG Thanks to Roger Firth also for providing such an In-Valuable service.



Shadetree Adventure Game Engine (S.T.A.G.E) is a Full Featured Text Adventure Game Development environment. It features an IDE with Syntax Highlighting, Intellisense Code Completion and Context Sensitve Help. You can compile the source code to a Game that is run with the interpreter or into a stand alone Executable. The Game can be run from within the IDE as well. S.T.A.G.E is designed for Beginners and is VERY EASY to use, without learning a bunch of technical or programming techniques. There is also an Advanced Version (S.T.A.G.E ADV) that is in development that is Object Oriented for the more Advanced Adventure Game Programmer. Below is a preleminary screen shot of the system in the EARLY stages of it's development. (The Language showing in the screen shot is NOT S.T.A.G.E)



Screen Shot: S.T.A.G.E Version 0.01a
Download .ZIP Version.(2.33MB) (NOT YET AVAILABLE)



Download .EXE(0.0MB) Version of S.T.A.G.E Version 0.01a (NOT YET AVAILABLE)





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